
C++ Tools Engineer (Gameplay AI)
emagine Polska
Status
Hexjobs Insights
Position for a C++ Tools Engineer focusing on Gameplay AI to develop tools in Unreal Engine; requires 3+ years in Unreal, 5+ years in C++, and experience with gameplay AI systems.
Słowa kluczowe
Our client is seeking a skilled Tools Engineer with a focus on Gameplay AI to develop in-engine tools that support AI development, debugging, and iteration. This role is centered on building tools directly inside Unreal Engine that help designers and AI programmers efficiently create, tune, and visualize gameplay AI systems in a AAA environment.Start: ASAPLength: 6 months with possible extensionLocation: Must be on-site in Stockholm 4 days per weekYou will work closely with gameplay programmers, AI designers, and other engineers to improve workflows and enable rapid iteration on complex AI behaviors. As with all tooling roles, the focus is strictly on in-engine tools rather than backend or external systems.ResponsibilitiesDevelop and maintain in-engine tools in Unreal Engine for gameplay AI workflowsCreate tools for AI debugging, visualization, tuning, and iterationCollaborate with gameplay programmers and AI designers to understand tooling needsImprove usability and performance of AI-related tools for large-scale productionsSupport ongoing development by refining tools based on team feedbackWork alongside other engineers to ensure tools integrate smoothly with gameplay systemsRequirementsMinimum 3 years of professional experience with Unreal EngineAt least 5 years of professional C++ experienceProven experience developing tools, specifically in-engine toolingHands-on experience working with gameplay AI systems in Unreal EngineAAA game development experienceBonus skillsDeep understanding of gameplay AI design and production workflowsExperience creating tools that visualize or debug complex AI behaviors
| Opublikowana | 2 miesiące temu |
| Wygasa | za 4 dni |
| Rodzaj umowy | B2B, Praca stała |
| Źródło |
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