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Graphics Developer

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Olsztyn
Łódź
Szczecin
Lublin
+7
Expires Sep 22, 2026
2 months ago

In short

Graphics Developer (Olsztyn) needed to develop and optimize low-level graphics drivers for GPUs. Requires C programming, knowledge of OpenGL/Vulkan, and GPU architecture. Full-time role.

AI-written summary based on the listing content.

Graphics Developer

About the RoleWe are looking for a Graphics Driver Software Engineer to develop and optimise low-level graphics drivers for current and next-generation GPU architectures.

You will work on core graphics stack components, ensuring high performance, stability, and efficient hardware utilisation. The role involves close collaboration with hardware engineers and external partners to deliver and improve modern graphics solutions used in next-generation products.

Responsibilities

Develop and maintain low-level graphics drivers (OpenGL / Vulkan) for GPU architectures.

Analyse and optimise hardware and software performance to maximise graphics processing efficiency.

Work on full driver lifecycle activities including design, implementation, testing, and optimisation.

Collaborate with hardware teams to enable and enhance GPU and graphics API capabilities.

Support customers and partners in integrating and launching new graphics-enabled products.

Participate in defining and evolving graphics APIs and driver behaviour with industry stakeholders.

Investigate and resolve complex performance, stability, and system-level issues.

Requirements

Strong programming skills in C, with experience in low-level/system programming.

Solid understanding of modern graphics APIs such as OpenGL, OpenGL ES, or Vulkan.

Knowledge of GPU architecture and computer systems (CPU, memory hierarchy, cache, MMU).

Experience with debugging and solving complex software and performance issues.

Good communication skills and ability to work in cross-functional engineering teams.

Positive, collaborative, and problem-solving mindset.

Nice to Have

Experience with GPU driver development.

Familiarity with vector mathematics used in graphics computations.

Experience working in Agile/Scrum development environments.

Experience writing production-grade C code following strict coding standards.

Published 2026-06-24
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